Elektrine lite

โ† Feed

Godot Game Guy

godot_dater@mastodon.world

<p>After a decade of dormancy, my passion for developing software has awakened. Time to make a dating sim in my free time, I guess.</p>

Posts

  • View post

    LLM / &amp;quot;AI&amp;quot; best use case? a dating sim (which I decided to make). LLM is a statistical language model, that can generate the most likely next word (token) and therefore it is very good to generate general, uninspired text, which is inappropriate for any highly creative writing, or wherever staying true physical reality matter. But for the dialogue in a dating sim? A small model capable of running on a gamer GPU is totally fine ๐Ÿ˜… ๐Ÿ˜€ #datingSim #llm #ai #GameDev #chatBot

  • View post

    All right, I uploaded the current state of my Godot-based dating sim to Gitea. I don&amp;#39;t have my hopes high for others to help contribute, but if you feel like, please don&amp;#39;t hesitate to check out the code, and ask me anything if you need help with something. https://gitea.com/godot_dater/llm_dating_sim #godotEngine #soloGameDev #DatingSim #Ollama #indiedev

  • View post

    for all the #openSource and #FreeSoftware developers, and #indiDev types, when deciding to whether to contribute to a project or not, do you look at the license? Do you prefer the #GPL -type sticky ones, or are you a #MIT or #BSD -type permissive licenses? Boosts appreciated. #Fedipoll

  • View post

    I had some very weird experience with the Godot engine today. I made a new scene that inherits from Button, and gave it a `class_name` so I can instantiate it easily from code. And when I do this, connecting the Button&#39;s signals to the function inside the code of the extended button scene, the signals don&#39;t work. But if I connect it from code from the scene&#39;s `_ready` function, then everything is a-OK. Is this a #bug or did I miss something in the manual? #godotEngine #bugReport #...